Keian Collins

I am a Level Designer proficient within Unreal Engine 4 & 5, over a decade of Game Development experience, and graduated from De Montfort University & Confetti Institute of Creative Technologies, achieving a BSc (Hons) Degree In Games Technology as well as a BTEC Extended National Diploma in Music Technology.

My passion for level design started at the age of 11 in 1999, with games such as Age of Empires 2, Command and Conquer Red Alert 2, and further through the years within games such as; Timesplitters 2, Delta Force, Neverwinter Nights 2, Counter Strike Source and more, that led on to the discovery of Game Engines such as Source SDK, CryEngine, UDK and Unreal Engine 4 & 5.

Throughout the games that I have worked on, I have gained experience within roles such as level design, quality assurance and community management from games such as Mankind Reborn, Abandon Ship, Overcrowd, Brimstone Brawlers and more.

Experienced Within

Level Design

Level Designer with years of experience within Cry Engine, Unreal Engine 4 & 5

Game Development

Varying experience including Level Design, Game Design, Quality Assurance, Community Management.

Unreal Engine 4 & 5

Proficient within Unreal Engine 4 & 5 including blueprinting.

// Latest Project

// Latest Project

Mankind Reborn.
Previously at Far Frontier Studios as a Level Designer on Mankind Reborn. Tasked with designing, whiteboxing and building of levels consisting of Union City Lower and Space Station one.

// Level Designer

Specialising in Level Design within Unreal Engine.
Graduated from De Montfort University & Confetti Institute of Creative Technologies achieving a BSc (Hons) Degree In Gaming Technology as well as a BTEC Extended National Diploma in Music Technology.

// Previous Projects

// The Passion

"Gamers can feel when developers are passionate about their games. Don't be afraid to hold onto your unique vision." ― Scott Rogers